I have this code in my project
project configuration dependencies:
opengl32.lib;glu32.lib;olepro32.lib;%(AdditionalDependencies);C:\Program Files\Microsoft SDKs\Windows\v7.0A\Include\gl;
and I got this error:
Configuration: Debug Win32 ------
1> OpenGL1.cpp
1>LINK : fatal error LNK1104: cannot open file 'C:\Program Files\Microsoft SDKs\Windows\v7.0A\Include\gl.obj'
Why it wants the gl.obj and how to make this code working without error?
Code:
// OpenGL1.cpp : main project file.
// #include "stdafx.h"
#include "windows.h"
#include <GL/gl.h>
#include <iostream>
using namespace System;
int main()
{
std::cout << "Hello World" << "\n";
return 0;
}
opengl32.lib;glu32.lib;olepro32.lib;%(AdditionalDependencies);C:\Program Files\Microsoft SDKs\Windows\v7.0A\Include\gl;
and I got this error:
Configuration: Debug Win32 ------
1> OpenGL1.cpp
1>LINK : fatal error LNK1104: cannot open file 'C:\Program Files\Microsoft SDKs\Windows\v7.0A\Include\gl.obj'
Why it wants the gl.obj and how to make this code working without error?