Hay everyone
This is going to be a really basic concept but I am struggling with this immensely and am finding my self getting more and more confused as time goes on so any help with this would be a god send.
Basically I have a list which takes vertices for a shape, print out shape to the screen, such as a triangle and am trying to then implement a function which will rotate the triangle by a give input e.g 20 degrees. I have look over formulas and translating to the origin, perform the rotation and then move back to the centeroid but I an struggling to implement all this, I struggling to to see what the code is doing. Any help would be great thanks.
I have attached some .cpp and header files to the post for anyone to review, thanks. I have renamed the extensions as .txt to allow me to attach them. Had to put main in as code due to upload limit.
console.h.txtconsole.txtshape.cpp.txtshape.h.txttriangle.cpp.txttriangle.h.txt
This is going to be a really basic concept but I am struggling with this immensely and am finding my self getting more and more confused as time goes on so any help with this would be a god send.
Basically I have a list which takes vertices for a shape, print out shape to the screen, such as a triangle and am trying to then implement a function which will rotate the triangle by a give input e.g 20 degrees. I have look over formulas and translating to the origin, perform the rotation and then move back to the centeroid but I an struggling to implement all this, I struggling to to see what the code is doing. Any help would be great thanks.
I have attached some .cpp and header files to the post for anyone to review, thanks. I have renamed the extensions as .txt to allow me to attach them. Had to put main in as code due to upload limit.
Code:
#pragma once
#include "vertex.h"
#include "shape.h"
#include "rhombus.h"
#include "pentagon.h"
#include "triangle.h"
#include "console.h"
#include "shape.h"
#include <iostream>
#include <list>
#include <cmath>
using namespace std;
int main()
{
list<Shape*> shapes;
shapes.push_back(new Triangle(Vertex(15, 10),8));
list<Shape*>::iterator itr = shapes.begin();
while (itr != shapes.end())
{
(*itr)->drawShape();
// rotate shape by 20 degrees
itr++;
}
Console::gotoXY(0,0);
system("pause");
return true;
}
console.h.txtconsole.txtshape.cpp.txtshape.h.txttriangle.cpp.txttriangle.h.txt